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Character Creation

You can follow the Step-by-Step Characters in Part 1 of the Basic Rules, as normal. In addition, take note of the clarifications and additions, below.

Choose a Race

The following are the common races in the Buan Campaign Setting:

  • Elf
  • Gnome, forest
  • Half-elf
  • Half-orc
  • Human
  • Tikbalang

The rest are uncommon. This means that it requires the DM’s approval before you can use it for a character.

Choose a Class

House Rules for Classes
  • Sorcerer: Sorcerers are proficient with all simple weapons.
  • Warlock: Celestial Patron
Magic
  • Diwata – a short description and a corresponding list of some of these divine spirits.
  • Patrons of Power – Divine spellcasters and warlocks can check out this page to see stylistic changes to their character classes.

Determine Ability Scores

  • Utangexperimental!

Describe Your Character

Some of these backgrounds are new, while some are mechanically identical to existing backgrounds. All are stylistically patterned to have a place in the Buan Campaign Setting.

The social castes of the barangay are malleable. A disgraced datu may become an oripun, while it is not unheard of (but fantastically rare) for an oripun to rise up to the katadohan. Backgrounds that align with a social caste indicates the character’s position in the world as her story begins.

The Kadatohan Bugna.JPG

Note: Taste Test articles are not final.

The kadatohan are the nobility of the barangays in Kalupaan. Some may be burdened by their responsibilities to their people, while player characters who choose backgrounds from this class are still seeking their place in the world.

A datu that uses the Utang optional rule starts with an Utang score of 13.

The Tumao

The tumao are the second-ranked nobility; natural sons and daughters of the kadatohan with members of the other castes. They are truly the playthings of destiny, as likely to rise up as rajahs as they are to become oripun.

A tumao that uses the Utang optional rule starts with an Utang score of 12.

  • Batikan (batikan can be either datu or tumao)
  • Tumao

The Timawa

To be timawa is to be free. A timawa’s debts are to her family or to her community. She takes what she gives, and as such she is generally free to do as she pleases.

A timawa that uses the Utang optional rule starts with an Utang score of 10.

The Oripun

The indebted run the gamut of misfortune. A defeated datu’s life is forfeit; and to keep him alive turns him into an oripun. A man in debt begets offspring in debt, and they must toil as well to pay for their father’s name. But to be an oripun brings with it advantages, as well, chief among them invisibility and the protection of one’s masters.

  • Namamahay – A namamahay that uses the Utang optional rule starts with an Utang score of 9.
  • Sagigilid – A sagigilid that uses the Utang optional rule starts with an Utang score of 7.

Choose Equipment

Renaissance Pistols and Muskets are available through the mercantile lakans. Pistols normally cost 100 gp, while Muskets cost 200 gp. (See the D&D 5E DUNGEON MASTER’S GUIDE for the stats of these items.)

Fighters are assumed to be proficient in firearms; other classes need to gain their proficiency elsewhere.

The tropical climate of the Kalupaan is hostile to firearms. Such items have daily maintenance costs; if not paid, they could gain the unmaintained tag.

Maintenance Costs

  • Pistol – 3 sp per day
  • Musket – 1 gp per day

Firearms do not work underwater.

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